> Forest of True Sight > Questions & Answers Reload this Page HP+ 30 or Armor +5 always?
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Old May 09, 2007, 10:54 AM // 10:54   #21
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Obviously a little bored at work so thought I'd do a few calculations using the damage model detailed on guildwiki. Still need to factor in things like degen but for purely damage attacks (both large one source and small multiple attacks) +5 AL always seems to better 30hp for casters and melee professions. I'd be suprised if the 30hp offset the damage reduction from other sources for +5 AL during that time when degened so life stealing would the main reason for 30hp.
Feel free to pick out any errors/incorrect assumptions I've made in the calculations
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Old May 09, 2007, 12:17 PM // 12:17   #22
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+5 armor. No discussion
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Old May 09, 2007, 12:54 PM // 12:54   #23
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A caster nowadays already runs around with 76 or 86 armor if they swap correctly. Warriors run around with 96-116. Armor works exponentially, which means that the difference between 60 and 65 armor is a lot bigger than the difference between 86 and 91. (60-65 is 8,3% less damage, 85-90 is only 5,3% less damage, 95-100 is 4,5% less damage and 115-120 is 3,2% less damage. If you're in one of those retarded 5 paragons builds (i.e 150 armor) the difference is under 1,5%.)source: click here
So, if you run around with 60 armor, a +5AL mod is quite good, but if you do, you should ask yourself: Why the hell are you running around with 60 AL with +10AL insignia's, shields, and +AL mods on focus items/shields available? That's right. There's no good excuse for running around with 60AL.
That means if you have sub-optimal equipment, which can be a factor especially in pve where you can't just get perfect armor out of a menu, you're probably better off with a +5 armor mod. If you do have perfect equipment, the difference your armor makes becomes smaller very, very rapidly, so you're way better off with a +30 health mod: Health doesn't work exponentially, and the difference between 450 and 480 health is just as big as the difference between 650 and 680.
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Old May 09, 2007, 07:05 PM // 19:05   #24
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Quote:
Originally Posted by Witte Was
+5 armor. No discussion
Um nope. Just as Thomas stated armor increases it does less and less damage reduction. Which means stacking armor and using +5 all the time isnt the most efficient at keeping you alive.

Raw calculations that are basically assuming oh the other team doesnt use vamp, armor ignoring, or have any degen doesnt exactly work.

Not to mention other factors like DP and VoD

Last edited by deadmonkey4u; May 09, 2007 at 07:16 PM // 19:16..
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Old May 09, 2007, 09:36 PM // 21:36   #25
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I always go with +30Hp, not because I do any thinking or math over it, +30 or any +Hp mod just seems better since I don't think about it much. More Hp= staying alive longer. I also have no idea how +armour works, I guess I never looked into it much, and since you tend to see +30Hps as being worth much more than +5 armours...I guess I just kinda "grew up" around the idea that everyone likes +30s.
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Old May 09, 2007, 10:07 PM // 22:07   #26
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Yea its a common idea that +30's are the way to go, but in reality it depends. The funny part is that a large majority of those that think +30 is better on their char are mistaken
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Old May 09, 2007, 11:00 PM // 23:00   #27
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I prefer +7 vs elemental on my warrior, +5 vs all on my assassin.
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Old May 10, 2007, 01:11 AM // 01:11   #28
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+5 all on my homemade cleaver from droks.

Sad all the nice greens have +30 hp.
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