May 09, 2007, 10:54 AM // 10:54 | #21 |
Frost Gate Guardian
Join Date: Oct 2006
Guild: AoFT
Profession: E/Me
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Obviously a little bored at work so thought I'd do a few calculations using the damage model detailed on guildwiki. Still need to factor in things like degen but for purely damage attacks (both large one source and small multiple attacks) +5 AL always seems to better 30hp for casters and melee professions. I'd be suprised if the 30hp offset the damage reduction from other sources for +5 AL during that time when degened so life stealing would the main reason for 30hp.
Feel free to pick out any errors/incorrect assumptions I've made in the calculations |
May 09, 2007, 12:17 PM // 12:17 | #22 |
Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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+5 armor. No discussion
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May 09, 2007, 12:54 PM // 12:54 | #23 |
Forge Runner
Join Date: Jul 2006
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A caster nowadays already runs around with 76 or 86 armor if they swap correctly. Warriors run around with 96-116. Armor works exponentially, which means that the difference between 60 and 65 armor is a lot bigger than the difference between 86 and 91. (60-65 is 8,3% less damage, 85-90 is only 5,3% less damage, 95-100 is 4,5% less damage and 115-120 is 3,2% less damage. If you're in one of those retarded 5 paragons builds (i.e 150 armor) the difference is under 1,5%.)source: click here
So, if you run around with 60 armor, a +5AL mod is quite good, but if you do, you should ask yourself: Why the hell are you running around with 60 AL with +10AL insignia's, shields, and +AL mods on focus items/shields available? That's right. There's no good excuse for running around with 60AL. That means if you have sub-optimal equipment, which can be a factor especially in pve where you can't just get perfect armor out of a menu, you're probably better off with a +5 armor mod. If you do have perfect equipment, the difference your armor makes becomes smaller very, very rapidly, so you're way better off with a +30 health mod: Health doesn't work exponentially, and the difference between 450 and 480 health is just as big as the difference between 650 and 680. |
May 09, 2007, 07:05 PM // 19:05 | #24 | |
Jungle Guide
Join Date: Nov 2005
Guild: Hoser Down[HD]
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Quote:
Raw calculations that are basically assuming oh the other team doesnt use vamp, armor ignoring, or have any degen doesnt exactly work. Not to mention other factors like DP and VoD Last edited by deadmonkey4u; May 09, 2007 at 07:16 PM // 19:16.. |
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May 09, 2007, 09:36 PM // 21:36 | #25 |
Academy Page
Join Date: Feb 2007
Location: Hilo, Hawaii
Guild: Ambassador of EZ Company
Profession: N/Mo
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I always go with +30Hp, not because I do any thinking or math over it, +30 or any +Hp mod just seems better since I don't think about it much. More Hp= staying alive longer. I also have no idea how +armour works, I guess I never looked into it much, and since you tend to see +30Hps as being worth much more than +5 armours...I guess I just kinda "grew up" around the idea that everyone likes +30s.
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May 09, 2007, 10:07 PM // 22:07 | #26 |
Jungle Guide
Join Date: Nov 2005
Guild: Hoser Down[HD]
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Yea its a common idea that +30's are the way to go, but in reality it depends. The funny part is that a large majority of those that think +30 is better on their char are mistaken
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May 09, 2007, 11:00 PM // 23:00 | #27 |
Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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I prefer +7 vs elemental on my warrior, +5 vs all on my assassin.
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May 10, 2007, 01:11 AM // 01:11 | #28 |
Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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+5 all on my homemade cleaver from droks.
Sad all the nice greens have +30 hp. |
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